VR & Game Technology Showcased at I/ITSEC 2017Posted: June 27, 2018
This is a guest post by Walt Long, Business Analyst at TAPE, LLC.
In Fall 2017, I joined TAPE’s Information Systems Analyst Jeff Long, and CEO and President Louisa Jaffe Louisa Jaffe, as well as several others, for the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), an annual five-day convention held in Orlando, Florida. Orlando has many good facilities for large conventions and the nearby University of Central Florida (UCF) plays a major role in modeling and simulation research as well as implementation for the US Military.
From the official I/ITSEC webpage: “I/ITSEC is the world’s largest modeling, simulation, and training conference. Held near the beginning of December in Orlando, Florida, USA, I/ITSEC consists of peer-reviewed paper presentations, tutorials, special events, professional workshops, a commercial exhibit hall, a serious games competition, and STEM events for teachers and secondary students.
I/ITSEC is organized by the National Training and Simulation Association (NTSA), which promotes international and interdisciplinary cooperation within the fields of modeling and simulation (M&S), training, education, analysis, and related disciplines at this annual meeting. The NTSA is an affiliate subsidiary of the National Defense Industrial Association (NDIA). Hence, I/ITSEC also emphasizes themes related to defense and security.”
Having attended the previous year’s conference, I saw that there were some interesting evolutions happening on different fronts. In the few booths I visited where I experienced virtual reality (VR) thru a VR headset/goggles, I was able to see that VR comes a little further every year in sophistication.
Once you get past the fear of how you look to others who are outside of your virtual world, it is pretty amazing to put on VR goggles and really experience how real everything looks that you are seeing in the virtual world. You can usually look in any direction and see detail that stretches out quite a ways. It’s always fun to see what folks come up with each year in the way of virtual landscapes.
The other type of software that impressed me was a set of learning games in the Serious Games Showcase & Challenge section, as described on the I/ITSEC website: “The Serious Games Showcase & Challenge (SGS&C) celebrates the use of games and game technology as a delivery medium for instructional material. The Challenge is divided into categories: Business, Government, Student, Mobile, and Special Emphasis. After a rigorous evaluation, the top entries from all received are selected as finalists and invited to Showcase their Games on the exhibit floor during I/ITSEC.”
These game products were specifically designed to put the user into a workplace setting where they faced other people in difficult situations and needed to make tough decisions in managing those people as well as other resources. The games introduced levels of stress in terms including people that were difficult to deal with and/or a stressful fast-paced office environment with many choices needing to be made in a relatively short period of time while navigating one-on-one conversations, phone calls, and subordinates requesting direction.
Unlike other sections of the I/ITSEC showroom floor, some of these games had nothing to do with combat or even in some cases the military. One was about how to deal with a white collar office environment and make choices about email content and how to manage a piece of work.
Another game was designed for veterans’ hospital staff, on how to speak to ill and sometimes poorly informed veteran patients about their treatment and expectations of what healing they might be able to accomplish in partnership with VA staff.
In subsequent posts we’ll highlight how TEAM TAPE in Orlando, Florida had their work showcased at I/ITSEC, and Jeff Long will share notes from the Build a Game workshop.